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February 12
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:iconmask1985:
"Xeno Crusher" from "Aliens - Colonial Marines"
ported to Garry's Mod.

Original Model by "Gearbox Software"
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:icontay-coo:
*Tay-Coo 4 days ago  Hobbyist Digital Artist
Does this model work in Gmod 13? If so, where would the folder be located or called?
Reply
:iconmask1985:
just extract the zip file somewhere.
then copy the "models + materials" folders into the main gmod folder or
a self created addon folder. it's then located in:
models/themask/acm/
and yes, it's working in the current gmod version.
why shouldn't it? ;)
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:icontay-coo:
*Tay-Coo 2 days ago  Hobbyist Digital Artist
Ok thanks, I couldn't see it showing in the addon list ingame, but its there when I manually search the name. :D
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:iconraspberryzapper:
Wow :O Great work! Please tell me you're porting marines, if you would, i could die happy :D
Reply
:iconmask1985:
nope. no marines. only creatures, animals, monsters,
aliens, props'n such ... no boring humans.
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:iconnomnom09:
you are one fast person o.o
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:iconcandelabragenius:
Why are none of these on the workshop.
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:iconandrewnuva199:
Because that's how we GModders got our mods before GMod 13, and we're not all ready to completely change our ways just because some prefer the convenience of the new system.
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:iconcandelabragenius:
I apologize, Sir. I wasn't aware that there was a classicism system involved. I, however was introduced to G-Mod at the time of G-mod 13 beta, so to me, the beta workshop is classic.
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:iconmyroflknife117:
YYYYYYYYYYESSSSSSSSSS!!!
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